“Even the gods rested on Monday. The rest of us just do the same thing twice.”
— overheard at the Minos market
Days, Hours & Shop Closures
How Irrupt’s calendar actually works, why every shop goes dark once a cycle, and which parts of the economy don’t care what day it is at all.
The Double-Day Week
Irrupt doesn’t run on a plain 7-day week — each named weekday lasts two consecutive in-game days before the calendar moves on to the next name. The full cycle is 14 in-game days long:
First Sunday, Second Sunday, First Monday, Second Monday, First Tuesday, Second Tuesday, First Wednesday, Second Wednesday, First Thursday, Second Thursday, First Friday, Second Friday, First Saturday, Second Saturday — then back to First Sunday.
The calendar is anchored to the server’s primary world’s own elapsed time, so it keeps advancing on that clock regardless of which world you’re standing in.
Checking the Day
/whatday tells you the current named day (e.g. “Today is First Monday”) and the in-game time of day. If it’s a rest day, it says so right there.
Monday is a Day of Rest
Both Monday occurrences — First Monday and Second Monday — are a weekly day of rest. Every ordinary chest shop is closed for the entire day, regardless of its normal hours; trying to open one just tells you it’s closed for the day of rest. This isn’t a per-shop setting — it applies server-wide, to every shop, the same way, every time the calendar lands on Monday.
First Monday specifically (not Second) is also when shop stock quietly drifts halfway back toward its baseline for the week — a separate, once-per-cycle housekeeping tick, not something that affects whether anything’s open.
Shop Hours
Outside of Monday, each shop follows a named schedule that governs when it’s open, checked against in-game time (a Minecraft day is only ~20 real minutes, so these are in-game hours, not wall-clock ones). The built-in schedules:
Standard (aliased
general) — 7am to 6pm. The default for most shops.Early (aliased
bakery) — 5am to 4pm.Evening (aliased
tavern) — 12pm to 1am, wrapping past midnight.Always (aliased
always_open,24-7) — no hour restriction at all, any time of day.
Important distinction: a shop on the “Always” schedule has no daily hour restriction — but it’s still shut on Monday like everything else. “Always open” means “open every hour,” not “open every day.” The two closures (hours vs. the weekly rest day) are independent checks, and the rest day always wins.
Exceptions
Two parts of the player-facing economy ignore all of the above entirely:
Room rentals (
/shops room) run on real-world clock time, not the in-game calendar — renting or extending a room always adds a fixed number of real-world hours, available any day, any in-game hour, rest day included. There’s no “the inn is closed” state.The Constable — the mob-head-selling shop present in every Adventure City — runs on the Always schedule, so it never has daily hours to worry about. It’s still closed on Monday like any other shop, though; nothing is exempt from the rest day itself.
Land purchases (
/shops land) aren’t on a schedule at all — buying a parcel or paying its recurring tax is a one-time transaction, not something with “open hours” in the first place.Iron Notes Banks run on their own fixed 9am–6pm in-game window, separate from Shops’ schedule system entirely — and unlike every ordinary shop, banks stay open through the rest day. Money doesn’t take Monday off.
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